Image courtesy Guerrilla Gamesīut beauty in a Horizon game never guarantees safety… it wasn’t long before I was tipped out of the boat by one of the machines and had to swim and climb my way to safety. While it was suggested previously this might be a separate little demo experience that’s attached to the game, it turns out this is essentially the very start of the campaign-and visually it looks every bit as good as the trailer suggests, right down to the lens flares coming off of the robotic beasts. My time with Horizon Call of the Mountain started with the ‘river ride’ that was revealed in the announcement trailer. We’ve seen it before and I’m sure we’ll see it again-a big name studio tries their hand at creating a VR game and the end result makes it seem like they never really ‘got’ VR in the first place.Īfter nearly an hour of hands-on with the game on PSVR 2, I’m satisfied this will not be the case with Horizon Call of the Mountain.Ĭheck out our detailed hands-on with PSVR 2 hardwareĭeveloped in conjunction with Sony’s first-party Guerrilla Games and Firesprite Studios-it’s clear that not only do the people building the game ‘get’ VR, but they get it well enough to think outside the box and introduce novel VR mechanics that are quite promising. After going hands-on with the title I’m happy to report that it not only aims to deliver a full campaign, but it’s also brimming with insightful VR design. One of the big questions on my mind ever since the announcement of Horizon Call of the Mountain for PSVR 2 is whether it would be a short ‘experience’ designed as a simple demo for the headset, or a full blown game.
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